>>7353
You realize 600 people is.. not even barely a small town, right?
Moving on
This is the Dwarven City to be placed near the Elvish city on the north side of the map. Noko knows where. I haven't named the city yet, as I haven't found a god dictionary for Tolkien Dwarvish, which I was hoping to use, because of it's roughness. Anyway, for now, it is unnamed, but here are some details for you.
The city itself has somewhere in 2000 population. After the tragedy of being pushed from their mountain, the Dwarves are constantly patrolling, with 42 full-time guards at any given time. Main source of income is, as always, crafting. Miners live in and around the Quarry, mostly. Some of the houses you see going down into the Quarry, at the center of the map, are the homes of Miners and their families. Now. Multiple families live in each house, with little exception. Since the loss of the mountain, this has become common for the Dwarves, who are a close-knit people, already.
I still need to add a few buildings, and advice on what needs to be added and such is greatly appreciated. I'm sure I've overlooked a lot of things, as usual.
Anyway, as for what IS on the map, here's a few details. The Great Hall. This is a massive hall, which includes living space for five families, a pub, and a few other things. Many a drunken brawl occur here. Second is the Mining Office. This is basically the office where all the mining is spearheaded. The higher ups managing the whole operation stay here a lot of the time, and deal with arising issues, whatever they may be. The Drunken Dragon! This is a competing pub, but is also a general restaurant, since it could never beat out The Great Hall. Hearty meals all around here. Trusty Duroth's Goods Emporium! The owner of this place is pretty shady, actually. He has a quick tongue and a keen eye.. It's a general goods store, basically. The stock is varied and the prices aren't too bad... The Smithy is obviously where smithing of materials takes place. Makes sense, right? Yes, there is one long Hall where everyone applies the smithing trade. The Armory! In case of attack, this is where a lot of weapons and armor are stored for civilians. Note; I need ideas on how the civilians could get there quickly in time of crisis. Lastly is the Treasure House. This place is constantly being guarded, and contains much of the treasure the Dwarves have, both from their old mountain home, from this Quarry.
Things not on the map. This is most of the town. But there are scattered homes in the forest around here, and at the bottom of the cliff. A lot of the farming (which isn't much) and hunting takes place in these areas. Why not just live there? Also, there are walls a good distance away, around the entire town, along with watchtowers and the like, on the side that isn't a cliff.
Some minor details about the Dwarves! I mentioned that most houses hold more than one family. Possibly 2 or 3. A typical Dwarven family is quite large, with 7-9 family members on average. So as you can imagine, most houses are quite large.
That's all for now. Might edit later. Questions, suggestions? Shoot away at me on MSN!
Last edited 12/12/21(Fri)01:23.