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8160693 No.7329   [Delete]   [Edit

I decided that it was about time to finally put this here instead of the general discussion thread on /de/. This will be where you can find the latest version of the world map. If Styx wants to post the Aurora map changes here from now on, he can do so as well.

This thread is for map requests. Anything that exists in RP and needs to be placed on the world map, should be posted here. Everyone in charge of various races or other world projects should think of some basic info for their races' settlements and request them here. I need to know:
Names
Relative Sizes
Desired Map Location
etc.

This applies to capital cities as well as any smaller settlements (villages, etc.) that your race might have.

If you want a super awesome custom icon for your place, please try to make one yourself and post it here as a PNG with transparency. Don't rely on me for this unless you want something that may end up being just a copypasta from some relevant image with a few filters added in. Making good icons is hard :x

>> No.7330   [Delete]   [Edit]

On that note, if something was called for in one of the /de/ threads and still isn't on the map, feel free to re-request it. A lot of those threads have become quite cluttered, so it's possible that I may not find it otherwise.

>> No.7348   [Delete]   [Edit]
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579406

Bump. I hope people see this. People like Pedro. Who have things. To request. To be put on the map. Which have been made for forever. Things that have asian names. Or involve Hannies. Or may- Ow. Sorry. (sad)

The city of Tenoch! The Wiccan "city" is a very large cluster of shelters and homes, housing somewhere around seven hundred or so wiccans. It is where most of the Wiccans live, and now that the Dark Spirit is gone, they will be building themselves a real city, a real home here. For now, though, it's just a huge cluster of shelters and things. It's toward the center of the swamp, and it's very dangerous to go to as well. Like... Very very dangerous. Don't do it unless your'e like... a NIS character or something. I mean, fuck. There's hundreds of these people here, and each one can curse you, take over your mind with illusions, and other crazy, evil shit. Why not just walk right into the Illithid's city while you're at it?

http://en.wikipedia.org/wiki/Illithid

Last edited 12/12/19(Wed)11:11.

>> No.7351   [Delete]   [Edit]
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The Centaurs dwell in the deserts of the South, not having a settlement because of their wandering nature as nomads. Now and then, of course, they have small skirmishes with other races that live or venture to the desert, such as the Lizardmen.
Their numbers are between 20,000 to 30,000 Centaurs, but they're mostly divided in several Clans and then to fight each other.
As always, they avoid other races who use magic but they are willing to trade with those who they consider friendly.

Last edited 12/12/19(Wed)21:12.

>> No.7353   [Delete]   [Edit]
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109805

I haven't really specified the exact amount and chose 600 as a random number since there has been clear signs of increase of Oni's and a small percentage of half-breeds. I changed it anyways since I derped and realized 600 is far too small.

The Oni settlement, South close to the ocean, "Kilvas" is a big town housing 3000 and more Onis.

If it's okay I would like them here.

Last edited 12/12/20(Thu)00:16.

>> No.7377   [Delete]   [Edit]
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1071909

>>7353
You realize 600 people is.. not even barely a small town, right?

Moving on
This is the Dwarven City to be placed near the Elvish city on the north side of the map. Noko knows where. I haven't named the city yet, as I haven't found a god dictionary for Tolkien Dwarvish, which I was hoping to use, because of it's roughness. Anyway, for now, it is unnamed, but here are some details for you.

The city itself has somewhere in 2000 population. After the tragedy of being pushed from their mountain, the Dwarves are constantly patrolling, with 42 full-time guards at any given time. Main source of income is, as always, crafting. Miners live in and around the Quarry, mostly. Some of the houses you see going down into the Quarry, at the center of the map, are the homes of Miners and their families. Now. Multiple families live in each house, with little exception. Since the loss of the mountain, this has become common for the Dwarves, who are a close-knit people, already.

I still need to add a few buildings, and advice on what needs to be added and such is greatly appreciated. I'm sure I've overlooked a lot of things, as usual.

Anyway, as for what IS on the map, here's a few details. The Great Hall. This is a massive hall, which includes living space for five families, a pub, and a few other things. Many a drunken brawl occur here. Second is the Mining Office. This is basically the office where all the mining is spearheaded. The higher ups managing the whole operation stay here a lot of the time, and deal with arising issues, whatever they may be. The Drunken Dragon! This is a competing pub, but is also a general restaurant, since it could never beat out The Great Hall. Hearty meals all around here. Trusty Duroth's Goods Emporium! The owner of this place is pretty shady, actually. He has a quick tongue and a keen eye.. It's a general goods store, basically. The stock is varied and the prices aren't too bad... The Smithy is obviously where smithing of materials takes place. Makes sense, right? Yes, there is one long Hall where everyone applies the smithing trade. The Armory! In case of attack, this is where a lot of weapons and armor are stored for civilians. Note; I need ideas on how the civilians could get there quickly in time of crisis. Lastly is the Treasure House. This place is constantly being guarded, and contains much of the treasure the Dwarves have, both from their old mountain home, from this Quarry.

Things not on the map. This is most of the town. But there are scattered homes in the forest around here, and at the bottom of the cliff. A lot of the farming (which isn't much) and hunting takes place in these areas. Why not just live there? Also, there are walls a good distance away, around the entire town, along with watchtowers and the like, on the side that isn't a cliff.

Some minor details about the Dwarves! I mentioned that most houses hold more than one family. Possibly 2 or 3. A typical Dwarven family is quite large, with 7-9 family members on average. So as you can imagine, most houses are quite large.

That's all for now. Might edit later. Questions, suggestions? Shoot away at me on MSN!

Last edited 12/12/21(Fri)01:23.

>> No.7378   [Delete]   [Edit]
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The Beastmans (read:Furries) have set up a long term camp on the North side of the lake West from Aurora, so that they can regularly trade without having to walk a retardedly long distance. There's no telling when they'll move, being you know, nomads and all, but for the time being they're there.

Population of the camp is around 200.

>> No.7622   [Delete]   [Edit]
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As previously mentioned, the Kingdom of Jin was founded by a group of people unhappy with the previous management of Aurora. The approximate population is of 4000 to 5000 people.
The city enjoys a considerably stable economy thanks to the work of geniuses like Sima Yi and Retia Adolf, however, they look forward to integrate their economy with Aurora.
Most of their resources come from the surroundings like the lake, forests and even the mountains.

The blue orbs are watchtowers that basically draw the limits of the Kingdom.

Last edited 13/01/12(Sat)04:09.

>> No.7626   [Delete]   [Edit]
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>>7622
I hope they're not trying to keep people out of all that land. (wary) That's a big area.

Anyway, this sit is spreading. It's hit the water in a few areas now, meaning that there will be sea creatures corrupted into heartless and shit now too. What's more.... the water supply of aurora is indefinitely poisoned. Drinking this shit will indefinitely turn you into one of these monsters!

And if you guys are thinking, "Hey, where did this shit come from?" please see http://aurorachan.net/rpi/res/949.html#7352

It's been happening for more than a month OoC and more than a few months IC. (wary)

Last edited by moderator 13/01/12(Sat)11:25.

>> No.7777   [Delete]   [Edit]
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2481592

Added everything that's been requested so far.

Also some fun stuff. People whose settlements don't have a name got either makeshift names or in the case of the centaurs, a cool little drawing of a centaur in the spirit of how old maps warned people about sea serpents and such.

I added a ton of Elvish villages that may or may not be fleshed out at some point, because they were once a prominent power and probably have settlements all over the place.

Last edited 13/01/23(Wed)22:03.

>> No.7778   [Delete]   [Edit]
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>>7777
based on the giant fire storm or whatever that apparenly happened on the important events thread--and because, you know, water is important--I'd prefer if the Furries were closer to the lake's edge so they don't die horribly without me being notified. Also I dig the name.

>> No.7815   [Delete]   [Edit]
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Moved the furries and added colorful Agrabah

>> No.7839   [Delete]   [Edit]
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15213

I forgot Imu's house ought to be there as well.
Well actually it's a little more than a house, it's got a barn, an orchard, and a workshop-cave thing all around it, but who cares, just the house is enough.

Ideally somewhere south of Aurora next to the river and the forest would be great. Because forest and river is where she would have set her shit up at.

PNG with transparency provided.

Last edited 13/01/28(Mon)23:26.

>> No.8165   [Delete]   [Edit]
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Due to the recent university idea, I decided to post some general info about Mikoto here for those interested in having their characters check it out.

Mikoto
Originally a settlement of a mysterious and advanced elf-like race known as the Geraldhi, this city was built by Misaki and the rest of the exiled MISAKA clones after rescuing the Geraldhi from near-destruction.

Using the unique technology of those natives, combined with the abilities of the MISAKAs and the scientific genius of Misaki, the small settlement has grown to be very advanced, though it still does not house a very large population (I'd say about 700 people at the most, 500 or so being clones) and has not yet become much of a metropolis. A few skyscraper-style buildings exist in the center, with the rest of it being more like a small town. Some of the Geraldhi still opt to live in their subterranean structures connected by tunnels which run under the town itself.

The Anomaly
What originally prompted the MISAKAs to land here after their exile from Aurora was a large anomaly field that their ship's scanners detected. It has not been fully studied due to a lack of experience with certain factors, but the field disrupts and negates mana in such a way that most magic does not work properly within its radius. It will either fizzle out, harm the user, or not work at all. This included the ruins of the settlement which eventually became Mikoto.

Being Espers who already cannot use magic without being harmed, the MISAKAs view this as an advantage against a largely magical world.

>> No.8166   [Delete]   [Edit]

>>8165

Technology
As previously mentioned, Mikoto quickly advanced back up the tech tree after being built, in part due to the foundations of the previous settlement, and in part because 5/7 members of the population being able to control electromagnetism really lends itself well to resource gathering and infrastructure. The linking of society through the MISAKA Network doesn't hurt either, though this particular fact has created some instances of racial tension with the Geraldhi.

Aside from the basics such as electric vehicles, power, running water, and a small array of consumer electronics, Mikoto is largely a city of scientific research, having a good number of advanced devices suited to that purpose. Nanotechnology has begun to be created here as well, though it is not yet available to the general public.

Mikoto's food is generated on automated hydroponic farms contained within one of the skyscrapers, an early invention by Misaki herself.

Last edited 13/03/14(Thu)00:15.

>> No.8167   [Delete]   [Edit]

>>8166
The University
Officially known as the Institute of Science and Esper Research, this place was opened by Misaki mostly for the sake of the Geraldhi and for the people of Aurora, should they want to attend. A few clones will be attending as well, mostly because they want to experience student life for their emotional development or something like that.

In addition to teaching courses in most fields of Math and Science, the Institute will have an Esper program for those who want to explore the possibility of unlocking superhuman powers the same way that it was unlocked in the clones. This process is a long one that will require extensive study and practice like any other field, but may be pursued in addition to a student's other education. This program must be applied to separately, and some restrictions apply. Those who are highly attuned to magic (i.e. people with mana flowing through them at all times or supernatural beings) are highly advised against it due to the severe health risks involved in mixing the two. Non-humans of non-supernatural natures are welcome, but no promises are made as to the results.

Dormitories will be available to students who wish to live in Mikoto during their education. Transportation to and from Aurora is pending.

>> No.8496   [Delete]   [Edit]
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257840

Two things.

The lake north of Aurora is now home to a slime village.

It isn't a particularly large thing just yet, but there are a few structures that could be seen on the edge of the lake, and maybe one or two extending into it.
(It'll probably expand over time.)

And the second thing is... Kilvas. It's not my place to request this since it isn't mine, but it's very easy to miss on the map. Could I request the icon be enlarged a little bit for the sake of being easier to see?

>> No.8550   [Delete]   [Edit]
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3104117

I hope this is ok

The Area marked in RED CIRCLE here is the area Zhaitan has spread his undead taint to during his arrival and will now rest in, this area should be considered highly dangerous. Zhaitan and his minions will be actively consuming anything in that area, mostly his minions.

This area could mutate over time in size depending on thread

>> No.8563   [Delete]   [Edit]
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125369

Pending results, Team Rocket and the Red Ribbon army will be taking these two mountains unless otherwise stated or a prior claim has them.

>> No.8570   [Delete]   [Edit]
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Put some text over these ruins if you will, saying "Vaati's domain."

>> No.8687   [Delete]   [Edit]
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So I never thought it'd be an issue since... well for a year basically everyone has had a general idea of where the races were.

But it's come to my attention that, since the Dark Elves weren't ever actually given any definite landmarks (since the majority of their civilization is inside of a mountain) new people have trouble recognizing that.

So I've created this map here to show the Dark Elves' territory; the red circle with the blue X through it is the main entrance into their catacomb like civilization, which operates on a series of long dark tunnels.
There is also a few caves and the Red Squares would be Sentry posts for watching their perimeter. Some of them are carved into the mountain to look like caves as well, but serve more as archer barricades if they see something they don't like. The Kingdom of Jin is very close to them, so they're extra watchful of that area.
Or at least the remainder of them are.

The blue circles are... really unimportant to note as landmarks (since they're not) but those are their immediate patrol areas for their scouts.

>> No.8699   [Delete]   [Edit]
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334498

I made a post on /de/ regarding the town map.

From now on, it should be updated here.
To keep things organized and convenient for Noko and Styx, when making updates for one map or the other, label it in the subject field as either World Map or Town Map so they can find everything via ctrl + f

>> No.8704   [Delete]   [Edit]
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232988

ok it was asked of me to point out on the world map where the new fortress appeared, so long as there are no other conflict about it's location, then it will be on this peninsula

>> No.8706   [Delete]   [Edit]
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22947

Cronos and No Name for house number 136 please.

Last edited 13/05/09(Thu)00:15.

>> No.8707   [Delete]   [Edit]
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213511

This was something I probably should have done a while ago, so i'm going to do it now.
I had originally posted the Hazy Girls Underground Containment Bunker location in the events thread because it was at the time of it's conception, an event. But sometime afterwards a certain elven city took up residence on top of it.
To avoid conflicting locations, the Bunker and the corpses of man and machine littering the area are now located at the red ringed location. Are marker would probably be a good idea.

Last edited 13/05/09(Thu)03:09.

>> No.8747   [Delete]   [Edit]
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And now I make this post here because i'm not allowed to edit the old one. Humph!
Flower has claimed building 156 for "The Institute" Which will serve as a place for her (and others) to work on/research/makethings/sellthings/andthensome.
Move her there from 103 as well.
The building will/has also been expanded to house all the nice things she was given to set this up. So the building will be larger.

>> No.8753   [Delete]   [Edit]
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108290

El Rommel no longer lives in 83 and Barnibas is moving in there.

>> No.8765   [Delete]   [Edit]
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Above the text >>8570 I'd appreciate if this eye symbol was present.

Last edited 13/05/22(Wed)00:27.

>> No.8767   [Delete]   [Edit]
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>>8496
Done. Is this big enough?
>>8550
I think this is appropriate. What do you think?
>>8563
Added to the official map, added text for clarity.
>>8570
>>8765
Done-du-done-done-done-done-dooooooooone.
>>8704
Finding something similar to what this is supposed to look like? Not easy. I hope a Japanese Feudal Fortress is alright with you.
>>8707
Added, but we should discuss this. This is in the Elves forest. How exactly would it never have been found before?

Last edited 13/05/22(Wed)16:02.

>> No.8782   [Delete]   [Edit]
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952912

Requesting a moderately sized building placed on the other side of the River with a bridge leading across- I'd say on the Southern edge so it's not right up on the power generator area so across from Pine Bend Road area.
It's going to be used for business, and by business I mean A Brothel- named the Platinum Lynx. Of course Haru is going to also be moving to there so he's out of the apartments.

>> No.8797   [Delete]   [Edit]
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Sarah has now moved into an apartment.

>> No.8841   [Delete]   [Edit]
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217621

Searchable text for people's residences: http://pastebin.com/wKax1jA9

Updated the town map, including the few posts that were in the other thread.

I've expanded the view of the town to completely include the wall now, and added the four entrances and watch towers and such.
The area past the river got some buildings, and will eventually get more.
I'll also add more market space by then next update, near the current market streets.
Also NPCs are italicized in the house listing.

Lastly, if there's anything I added in the expansion that's wrong or doesn't look right, let me know and I can make an edit.

>> No.8842   [Delete]   [Edit]
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>>8841
I thought Mirosa's house was outside the wall, and everything she's been doing has been playing to that. I'll talk to you later about it.

>> No.8848   [Delete]   [Edit]

>>8841
Updates for ya

  1. Presea has left Genis', he's on his own.
  2. At the Left hand side of Reed Rd, Zojja is creating a new lab there with her Golem, a little bigger than a normal hut.
  3. Sakuya is in the apartments now
>> No.8852   [Delete]   [Edit]
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Josuke and his gang built a hangar for the Mobile Suits.

Forgot where it's supposed to be, but maybe Jo knows.

>> No.8854   [Delete]   [Edit]
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30933

I deleted a few posts to make this less cluttered, but I'll be restating the important bits.

The town map and the world map icon don't look very similar or alike; and while I know the icons aren't a direct representation, maybe we could stand to make a small edit or two regarding that?

And it has been brought to attention that measuring distances is difficult without a scale to make an estimate with. An official scale to measure distances between locations would be appreciated.

Town Map:
I had something else here, but I edited because it turns out it was silly.
However, I would like to suggest making slight edits to the roads and the gates; particularly on the west/south gates. The one on the very bottom doesn't lead anywhere except to a lake, and if it curves away from that, it'll just meet up with the other road anyway.

The southern part of town probably only needs one gate for maximum efficiency, and the roads can branch out to multiple places down there.

This is my opinion though and take it as you will

Last edited 13/06/03(Mon)03:53.

>> No.8874   [Delete]   [Edit]
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Firo is moving into the apartments

Last edited 13/06/05(Wed)05:18.

>> No.8876   [Delete]   [Edit]

>>8854
I don't think there's any edit I can make that would fix that. And I don't think we need a scale. No one is ever too worried about how many days travel it takes to get somewhere. I wouldn't know how to make one that works, anyway, though, and I doubt Noko will be doing it anytime soon.

>> No.8881   [Delete]   [Edit]
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251358

The Adventurer's Guild is now the Rainy Sky Guild.

The old Rainy Sky Guild is being returned to the town.

>> No.8899   [Delete]   [Edit]
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>>8852
Speaking about this, the hangar is located at the north east corner of town.

>> No.8943   [Delete]   [Edit]
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16426

Alice has begun construction of the Church in the northeast portion of town.

>> No.8951   [Delete]   [Edit]
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I should have stuck this on here a while ago, but the demon sisters now have a villa on the nearest available river shoreline spot to the higher end area of the city.

>> No.8952   [Delete]   [Edit]
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110689

I'd like to take House 52 for the following people:
Scarlette Clementine
Volg Smith
Zephyr Wynn
Luna Lightfall
Yuki D. Nile
Weber

Shizune Hakamichi

>> No.9003   [Delete]   [Edit]
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222735

Searchable text for people's residences: http://pastebin.com/wKax1jA9

Updated the town map.
A new row of empty shops was added to the market area, since the available shop space was getting low.
The hangar will be on the military area map instead of this one, once I get around to making it.

>> No.9247   [Delete]   [Edit]
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154808

it hasn't been officially remade yet to look nicer, but since some people have asked about it here is the rough draft of what we want our military area to look like.

As you can see, it's got a two layered perimeter and the prison is watched from multiple angles by Watch Towers with the ADF and Replicas close at hand so that inmates are always guarded as carefully as possible.

The mobile hangar is opposite the yard so that chances of a hijacking are significantly harder if a convict escapes. The Armory was placed with a similar purpose in mind, because no one wants to see criminals with our special weapons!

There are barracks in there and a training ground for military exercises.

Since this is only a rough draft, there may be some changes made to it later, but for now this is the general idea. It's going to have its own separate map to make it easier to update.

>> No.9270   [Delete]   [Edit]
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404512

Quinn and Ena have taken home 190.

Greed and Ling Yao can be in 54. If you live on his street, or the one above, he might just come knocking on your door to say hello. Because neighbors (aka, friends by proximity) are awesome.

>> No.9271   [Delete]   [Edit]
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477017

Imma put this down here.

Yuugi will be taking house 118, meaning, whoever lives there with her (Jelly and Spider) should totally also live there. Just an update.

>> No.9288   [Delete]   [Edit]
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Requesting 170 or 176 as his quarters and business until he can find a proper location away from Aurora.

>> No.9359   [Delete]   [Edit]
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I'm reserving either Overgrown Temple or Church Ruins. If you already have reservations there, let me know. Since I've seen no other mention of them in this thread I'm assuming they're free. I'll decide on which one I want later.

>> No.9370   [Delete]   [Edit]
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4666

The Aurora has begun land leveling and is developing this area of the map for recreational use. More info will come as I work out what goes where.

>> No.9378   [Delete]   [Edit]
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934064

Tenoch needs to be replaced by a crater of equal or greater size.

In the airspace above Tenoch is now a gold floating city in the clouds.

>> No.9380   [Delete]   [Edit]
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430865

All areas that have been circled by the red lines are now officially miasma wellsprings produced by the Black Knight. Should anyone want to explore there, come and message me up. That's be LB, aka Lusi.

Last edited 13/08/30(Fri)01:51.

>> No.9396   [Delete]   [Edit]
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1981538

Rita needs a place to stay. Any house on Lancaster Way would suffice, 193 if it would help to quickly label it out.

>> No.9397   [Delete]   [Edit]
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236036

I had at one point attempted to open a Pawn Shop of sorts a rather long while ago, it is my intention of opening it again, but in terms of merchandise the word 'junk' comes to mind.

Those that could brave the twisted scrap and rusted tools in hopes of finding that rare oddity, that may have found refuge in such heaps of trash, would walk away a rather happy sort of individual. For the prices of such garbage would be next to nothing. Things that need to disappear for a time, would find little effort in concealing themselves in the ever maze like shelves of this shop.

I shall have Logan manage the shop and interact with anyone daring enough to look for lost treasure in the sea of junk. Or perhaps sell their garbage for a fist full of money.

Lot 163 would be suitable for this.

>> No.9403   [Delete]   [Edit]
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132100

The Rosemary Needle will be requesting lot 164. Its Run by Kanaya Maryam and Rose lalonde.

>> No.9428   [Delete]   [Edit]
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277542

Furfest is moving over here.
Because you know, closer to all the trade and also the winged death is not looking to play nice, may need some friends within jogging distance.

>> No.9454   [Delete]   [Edit]
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242119

Searchable text for people's residences: http://pastebin.com/wKax1jA9

Here's the updates for the map.

I can probably do the Military Zone map sometime too, as long as there aren't any updates that need to be made to what was posted earlier in the thread (or if the updates get added in to the post).

>> No.9465   [Delete]   [Edit]
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121625

A while ago, some construction was started at the end of Sky Pl, on a building that's actually being connected with House 119.
So that (the Sanzen'in Complex) will be a thing in time.

Last edited 13/09/20(Fri)19:24.

>> No.9468   [Delete]   [Edit]
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22526

Jenna and Elya's Yet To Be Named bar needs to be placed across the Platnum Lynx

>> No.9480   [Delete]   [Edit]
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2819

Sticks, you can put his in when you get around to it. And there's more than enough room for Jenna's bar.

Last edited 13/09/25(Wed)22:15.

>> No.9542   [Delete]   [Edit]
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631964

>>8943
Said construction is done. The Church is done.

It bleeds candy from its bricks from the light of the full moon.

Okay, maybe not the last part...

Bunnies because it's in the Alice folder. Somehow.

Last edited 13/10/10(Thu)23:30.

>> No.9554   [Delete]   [Edit]
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3608

Two new construction projects have begun in these two locations.

>> No.9638   [Delete]   [Edit]
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7310

On this here corner, we're gonna need us another shop buildin' thing thar.

The shop is called Blue Rogue Sushi.

>> No.9841   [Delete]   [Edit]
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1631

A new construction project as begun in this area. A major map update will also happen once I talk some things out with certain people.

>> No.9955   [Delete]   [Edit]
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2577

This needed a bump. Also, a new store would be opening up called the Lazy Anvil.

In need of supplies? Weapons? Or you simply want an upgrade, come on by.

>> No.9987   [Delete]   [Edit]

Claiming either 203 or 211 for future cellphone store.

Also claiming house 60 for ???
And requesting adding Neva to the apartments.

Last edited 13/12/18(Wed)21:53.

>> No.10179   [Delete]   [Edit]
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3319318

There is a large military base under ground here. It is on the coast and is VERY large. I won't be specific, that's just impossible, but it should probably be represented SOMEHOW.

>> No.10254   [Delete]   [Edit]
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9993

The Wright Way Casino is going to be built next to the arena. Come play some games or just bet on arena fights!

Last edited 14/01/22(Wed)20:20.

>> No.10425   [Delete]   [Edit]

Claiming house number 170 for Vittore "la Giocatore" Buonarroti.

>> No.10529   [Delete]   [Edit]
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>>9987
Since you're fine with either I'll grab 203 for Satsuki's clothing shop, SkyWear.

If you'd prefer 203 simply say so and we'll take 211, whichever works.

>> No.10865   [Delete]   [Edit]
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I think the Dwarves live here, if I recall what Tsu told me correctly.
If not I don't fucking recall, but I know nothing's there so we're saying that's where it is now.

>> No.11211   [Delete]   [Edit]

Bumping this up again. No sense in this not being up on the first page. Someone should start actively editing the map again.

>> No.11312   [Delete]   [Edit]
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351135

Forgot to mention a agency building is in the works.

Last edited 14/09/03(Wed)22:20.

>> No.11461   [Delete]   [Edit]
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2124629

I was going to shoop this out of the original map file, which is actually kind of really fucking big (It used to be on /de/ but I can't find it now). We probably should find the original map since it included both continents in one image and generally looks really nice.

Anyway, moving on: It doesn't look like anyone is doing anything with this island in the middle. So, whenever someone gets around to editing the map again or whatever, I'd like this big island to be edited.
Within the red rectangle, I want there to be a small 'village.'

Not something primitive, mind you. A few stone buildings. I don't know how the map will be edited to look in the future, so if you want to just put a vague city/village-ish icon there I won't mind that.
And maybe make it look a little higher with some added mountains/hills on one side? If that's asking too much, disregard it.

I will be making an in-depth map of what it will look like in MSPaint later though.
It will look really shitty, just like my Replicant/ADF base layout >>9247 but if someone could revamp them for me I would appreciated it.

Unless someone else is using the island, I'm going to turn it into a Trade-Port called Windmill Isle.

>> No.11514   [Delete]   [Edit]
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367985

A rudimentary base of operations had been created somewhere in here by Ganondorf and Vaati that is currently populated by Moblin miners and loggers collecting resources.

>> No.11515   [Delete]   [Edit]
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115980

>>11514
Actually, the clones operate in those areas, so that is not the wisest choice at all.
You can see Mikoto right next to those places and Noko ran a plot explaining how they had mines and so on there.
The race of weird techno elves that live with the clones anyway.
May have to find another place, unless you want trouble from them.

>> No.11516   [Delete]   [Edit]
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585928

>>11514
>>11515
Also Dwarves at the foot of the mountain, which is actually marked on the damn map.

>> No.11517   [Delete]   [Edit]

>>11515
>>11516
This is what I get from not paying attention lol.

I'll pick a new spot to avoid causing any issues.

>> No.11518   [Delete]   [Edit]
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114265

>>11517
>>11514
Alright this spot seems to be uninhabited, so THIS is the new spot. If I am wrong someone please correct me.

>> No.11756   [Delete]   [Edit]

>>11755
So is the second continent just not a thing anymore then because i know at least had stuff I was gonna do over there.
When people finally went there.
Eventually.

>> No.11758   [Delete]   [Edit]

>>11756
It's still a thing, even if Navy doesn't make a map for it. It's already been visited ICly, and Kumiko originated from that continent.

Also
>>11755
I see one of the craters now, but the mountains where the Dark Elves used to be are actually like completely gone now. And those mountains are still slightly represented it looks like. I see the crater now, so if you want to leave it as is that's fine too.

Another matter, however, is the Crystal Forest in the northern part of the continent. It looked silly on the other map, so I don't mind if you recolor/redesign how it looks but due to plot-related things the Crystal Forest still needs to be represented as well.
(I know what you said about colors, but I want to make sure)

>> No.11759   [Delete]   [Edit]

There's a portal to Makai somewhere outside the city of Aurora, where specifically can be up to the cartographer, but it should be fairly out of the way so normal people aren't tempted to wander in and suffocate (like maybe in a mountain range, like was the case in Mystic Square?)

if you want to map Makai itself we'll need to discuss that further, as I'm still undecided on its finer points

>> No.11761   [Delete]   [Edit]

>>11755
Out of curiosity what in the world are those two palaces inside aurora? One is kind of close to where the Rocket base is, so I'm kind of wondering what I missed.

On another note, thanks for doing this. You sir, are a gentleman and a scholar.

EDIT: Also, upon looking at the old map, did things get mirrored? I thought those mountains were on the other side? And we seem to have lost some landmass of the continent too. I assume this is intentional, but again I'm wondering what I missed.

Last edited 15/04/15(Wed)02:45.

>> No.11762   [Delete]   [Edit]
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1025010

>>11761
If those mountains are now the mountains on the other side of the lake then the solution is to simply raise the height of them a little and have it relocate there.

Or add another group of mountains past the ones in Aurora if they're supposed to be the same range.

Either way, of those mountains the smaller one would have a single tower at the top while the larger one would have a small walled city around it's top.

>>11756
Have some stuff to suggest there too.

>> No.11764   [Delete]   [Edit]
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147038

>>11761
>>11762
>>11752

I think one of those walled in castles is supposed to be the Dorf Town because otherwise I don't know what the fuck it is since it's right on the spot where I said it was and I did describe it as "a walled in fortress" in the first sessions.

Although it does seem like we've suddenly lost a mountain range or two, and a couple lakes. I didn't think much of it at first but eeeeeeh.

If you guys got other problems though mayhaps you should discuss with the mods about it since I can't see much in the thread about this tower Sci is mentioning.

>> No.11766   [Delete]   [Edit]

>>11764
I don't think we're talking about the same mountain range here.

See >>8563 and >>8767

Both those mountain claims were added to the map and I was merely pointing out what those claims were and wondering if the location needs to be moved now and where.

>> No.12316   [Delete]   [Edit]
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3295531

I wanted to say that suddenly a large Hill has appeared here in the plains to the south west of town. Before it was just flat as can be, but now there is a hill... Funny.
Underneath it though is a tomb where some monsters gather, the Great Tomb of Nazarick rests here after being teleported from it's game realm.
Just look for the red X



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