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414790 No.4308   [Delete]   [Edit]  [View]

Hello everyone, here I am again with another thread to help people out.

I've been spending my time reviewing a lot of the threads on aurorachan, and I've decided to try reorganizing all of the helpful stuff that's been lost from a while back on /de/ and /rp/. I really appreciate the help I've had in finding these.

To start with, It's now my job to help new and old people alike with this new thread to introduce rp.

Instead of making it as big as the old thread, I'm going to make it smaller, and much simpler so people don't get scared or intimidated by extremely long explanations.

2 posts omitted. Click View to see them.
>> No.4311   [Delete]   [Edit]

Fishing and Replies

It's time for fishes and replies, this one is a little shorter than the others.

1. One thing that seems to be a common problem is fishing. I've seen many comments about this topic; so the first thing I'd like to point out is that this board is a place for people to roleplay and have fun. So before you post one of your own, check to see if anyone else has one too. Everyone deserves an equal chance to enjoy themselves, so try to answer the first ones out there if you can!

2. Multifish apparently seem to get ignored, although this won't always be the case. Just be sure to try and list a few details and general locations for every character. "Refishing" happens if you finish a session and want to do another with the same character, or if your fish simply goes unanswered. Be sure to check if there are other fish out before you do, though. Just because your fish goes unanswered doesn't mean you can't still answer another.

3: Replying to fish is a simple matter. Most of the time, you'll most likely see simple fish, but you should always put as much effort as you can. Sometimes people just don't know what to do, but effort is always more than appreciated.
I've also noticed, and discussed with some people, that a proper response should only contain one or two topics. It's very difficult to follow a session when there are five to ten different things happening at once, and it makes the session look and feel extremely unrealistic. So try to keep dialogue as simple as you can.

4. A good point I've seen mentioned before is that you should never disregard a character you don't know. You may not be able to predict the outcome of every encounter, or there may not be any goals you think you can achieve, but you should always give someone a chance. Explore the unknown, and see what can happen. Things could turn out a lot better than you expect.

>> No.4312   [Delete]   [Edit]

Retconning

This was also discussed in /de/ so I'm putting it here too.

Retcons should not be abused. This happens when two or more players reach an undesirable outcome and decide to erase the event as if it had never happened.

Retcons can also make stories and plots confusing and hard to follow. It creates inconsistencies and misunderstandings because the players involved are not always on the same page with their audience. This is a lack of organization, and if a retcon should take place, it is important to make sure everyone knows.

However, you should never try to retcon something just because you personally don't like what happened. Proper development can't be acheived without both good and bad experiences, and some unexpected outcomes can lead to good things.
An example that was listed on /de/ would be if your character is killed as a result of a consequence that you were not aware of.



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45089 No.1   [Delete]   [Edit]  [View]

Welcome to /rpi/ !

This board is for RP related threads that aren't actual RP threads. Info threads, character lists, maps, threads for specific organizations (Mages' Guild for example) just to name a few. Feel free to make whatever kind of thread you think would be useful, but please stick to one thread per topic at a time until they get to 500 posts.

Aside from organization meetings and such, keep the RP on the /rp/ board. No shitposts (reaction images, etc.), please.

Last edited by moderator 11/09/07(Wed)23:17.



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662584 No.5492   [Delete]   [Edit]  [Reply/Last 50]
>Please post your character list in this thread, as well as any new characters you are thinking of picking up later on.
>REMEMBER: This thread must stay on topic, any other random shit, RP, reaction posts or character debates are NOT allowed in this thread.
>Take that to the main chat or MSN.

It's that time again...

56 posts and 55 images omitted. Click Reply to view.
>> No.5723   [Delete]   [Edit]
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112317

Considering Erio Touwa from Denpa Onna to Autism thing.

>> No.5724   [Delete]   [Edit]
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50907

Considering, Asagi Ayase: Yotsuba&!

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423733

Gonna give Recette Lemongrass a consideration. Will adjust my list to make room for her eventually. RP needs an item shop again!

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1204784

Current considerations:
Black★Rock Shooter/Stella (needs research)
Io Otonashi (needs research)
Someone from Disgaea maybe; haven't picked up the game yet but I thought about it.

Last edited 12/05/18(Fri)04:23.

>> No.5739   [Delete]   [Edit]
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816363

Reposting from other thread, apparently, /rpi/ moves faster than I thought.

I need to do a lot of work to make up for my stupid long absence.

Cal - Cartoon Death Zone

  • I'm putting him on my NPC list. There's shitall I can work with him without either backtracking or REALLY idle chitchat.

Cucumber/Cuco - Cucumber Quest

  • I'm gonna reintro Cucumber. Too long without posting at all kinda ruins any current progression.

Ice King - Adventure Time

  • I'm gonna work on introing Ice King someway. I'll need information on biomes and areas and such available.

Last edited 12/05/18(Fri)23:47.



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23891 No.3705   [Delete]   [Edit]  [Reply/Last 50]
>Please post your character list in this thread, as well as any new characters you are thinking of picking up later on.
>REMEMBER: This thread must stay on topic, any other random shit, RP, reaction posts or character debates are NOT allowed in this thread.
>Take that to the main chat or MSN.
472 posts and 455 images omitted. Click Reply to view.
>> No.5490   [Delete]   [Edit]
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1093611

Since I cannot edit my previous post, here is my character list.

Active:
Accelerator-Index Series
Assassin-Fate/Apocrypha
Kirakishou-Rozen Maiden
Mami Tomoe-Madoka
Medaka Kurokami-Medaka Box
Nanami Yasuri-Katanagatari
Natsuru Seno-Kampfer
Okabe Rintaro-Steins;Gate
Parsee Mizuhashi-Tohou Project
Oshino Shinobu-Monogatari Series
Relius Clover-BlazeBlue
Ryomou Shimei-Ikkitousen
Sakuya Izayoi-Tohou Project
Saten-Needless
Tour Guide From the Underworld-YGO
Tsubaki Yayoi-BlazeBlue
Uryuu Minene-Mirai Nikki

Edit: I just realized I didn't add Sakuya's picture. Im too laz to do this whole thing over again, but I have her.

Chopping Block:
Siesta 410-Umineko
Sabrina-Pokemon

Considerations;
Anna Maisie-Legend of Maian
Goddess Ilias-Monster Girl Quest
Marceline-Adventure Time!
Riesbyfe Stridberg-Melty Blood

Last edited 12/05/05(Sat)15:53.

>> No.5491   [Delete]   [Edit]
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213277

Considering brining back Ultimo and Vice. Though I'll drop people to make room for them.

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18311

Considering a X-23 from Marvel.

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191863

Solidifying my return by picking up Fi from Skyward Sword. Expect some drops and pick ups in the near future.

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816363

I need to do a lot of work to make up for my stupid long absence.

First off:

  • I'm putting Cal on my NPC list. There's shitall I can work with him without either backtracking or REALLY idle chitchat.
  • I'm gonna reintro Cucumber. Too long without posting at all kinda ruins any current progression.
  • I'm gonna work on introing Ice King someway. I'll need information on biomes and areas and such available.


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29853 No.5002   [Delete]   [Edit]  [Reply/Last 50]
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629385 No.489   [Delete]   [Edit]  [Reply/Last 50]

This is an Idea Flonne gave me a while back, thought it would also be a good idea to make one, so I asked a few people, and so here it is!
If you have characters needed and you would like to organise something request it here

180 posts and 154 images omitted. Click Reply to view.
>> No.5657   [Delete]   [Edit]

>>5634
As long as its not Ultimate Cap, I am seconding the notion of any Captain America would be sweet.

>> No.5670   [Delete]   [Edit]

>>5634
I dropped Tony forever ago; If someone ever picks up Comic Cap though, I'll consider bringing Tony back too. I really wanted a dramatic plot or something panning out between the two because of what happens in Marvel Civil War, but the person who had Cap last time didn't quite live up to the character or post him very much at the time.

>> No.5677   [Delete]   [Edit]

I see. That's why I don't pick up Cap myself, for the record. I really doubt I could make him come to life.

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1157281

It'd be cool if people could think of picking up some of the other Gokaigers besides Don. It's like when you were a kid, it's not fun unless you have the full set.

Last edited 12/05/16(Wed)10:59.

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206060

Would be cool if someone picked up Yotsuba's friends.

Ena Ayase and Miura Hayasaka.

Or anyone else from the series.



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135889 No.5660   [Delete]   [Edit]  [Reply]

In other words, the Vaula Supernatural Defence Committee. Previously known as the Vaula Mage Defense Committee or Vaula Paranormal Defense Committee.
The name we can also decide.
But anyways, quite a bit of commotion has gone on since we've left Vaula, and we're nearing a new planet as we speak.
Now there's no doubt that there have been MANY previous attempts to bring up a specific task force, but I'm going to try to make this one work. Rather than just making a post in the events thread and working on it with me and a few others, I want anyone who wants to be involved, be involved in forming it.

The idea: This will be an operation which works alongside the military, yet has it's own rights and own branches. Because threats that have loomed around the Moscow, other space stations getting blown up ect, and clear signs that baddies gonna bad because that's how they work, this group will consist of powerful demons, gods, and beings of similar power (Their identity can be kept secret if they so desire) which investigate massive scale threats in not just the new planet, but the universe in general (If threats show themselves)
This won't just be full of powerful people. The Committee also needs thinkers. People who could think up effective tactics. It needs researchers and magic users of every sort be it powerful or weak. Magic is a very broad subject, and every ounce of knowledge related to it could be useful.

Last edited 12/05/11(Fri)00:46.

9 posts and 7 images omitted. Click Reply to view.
>> No.5683   [Delete]   [Edit]

>>5673
>>5673 (Jett-o)

I can't say I'm knowledgable of this subject more than what you've said here...

But, if there is a method to absolutely constrain the abilities and minds of people, despite being a complete breach of freedom, what's to stop this from just being forced upon people? An absolute police state, just cut out any possibility of power usage to cause trouble and thoughts of causing trouble?

Now, of course, I have no idea to what extend this can reach, but, isn't that a thought? Just absolutely cut out all powers completely, what's to stop that? Or, the abuse by who-knows-what forces to cause that through some clever means?

Really, what's to stop from, with those, removing all powers and problems completely? Especially in a case where the problem is in the space colonies having this uncomfortable tendency to fall to extreme loss, especially by causes which could be internal?

Pessimistic ending, but, it's not like the people with powers inside have really helped prevent anything at all. Extra "security".

>> No.5685   [Delete]   [Edit]

>>5683
Tony Stark. Self explainable.

>> No.5688   [Delete]   [Edit]
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411848

Roy Mustang may want to be involved.

He was the Fuhrer of Amestris at one point (it never happened in the series, but the author said it happened after everything was said and done, Brotherhood/Manga canon), and he's really fucking powerful. So he's got the ...firepower... and he's got the government prowess to run through ranks.

If anything, he was a Colonel for a long time.

Last edited 12/05/13(Sun)05:04.

>> No.5705   [Delete]   [Edit]

Note: My reading comprehension is short. If any of my replies seem...off, tell me and I'll edit.
>>5665

  1. Chaperons I'm thinking should only be meant for powerful people who want to participate but are accustomed to do their own thing. Which is why Chaperons might not be common and powerful people don't have others ranked higher than them. Powerful people in RP who want to participate in this committee are probably going to know what they're doing.
  2. Thinking a wide variety of ranks will come later in the committees development, a while after the committee itself is put into RP.
  3. Filler
  4. That's what the plan was.

>>5671
I'm starting to reconsider the idea of Chaperons myself, even though it was my idea.
The activity is one of my biggest concerns when it comes to this. The council needs to be comprised of characters from RPer's who are committed to keeping this plot alive and active. Council members have the right to step down and get a replacement, but not after a few months with the RPer just not being committed anymore.
Really hoping we can all think of an appealing system that will work and stay active over a long period of time. Create aspects of the committee which others will stay active for.

And Tony Start would be acceptable.
>>5672

  • Just powerful beings who work with magic and supernatural powers defending criminals who threaten the planet and/or the universe as a whole. Reckless people like them so to speak.
  • Give it like...three ranks to start out with below the committee is something I had in mind. 5-10 people in the council (Powerful people aren't in the council, but do have equal committee power as them) 10-20 in the second, and maybe 30-50 in the third (third being comprised mostly of NPC's or later, people who's characters might want to be recruited)

If it catches on, we can have the third group grow bigger, perhaps form another rank. This is just a suggestion.

  • Credit why I haven't made a post in events thread yet. I was thinking everyone who participates in this thread could have a character be in the council, but some of us might not have characters eligible for that, or motivated to keep that position for at least a few months to a year. Personally though, I find who gets credit is the last thing we should be thinking about right now.

>>5681
Lets not have it too big. We'll extend it if it catches on in RP.
>>5688
Don't see why not.
Though if you're talking about the council, it really depends if he would be dedicated to his job. That, and if you're willing to RP him for a very long period of time while being active in committee activities.

Last edited 12/05/15(Tue)01:29.

>> No.5715   [Delete]   [Edit]

>>5705
I don't recall suggesting that the group should be large. (hmm)



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317125 No.4317   [Delete]   [Edit]  [Reply]

Ok, so I'm sure a lot of people are wondering just what kind of soldiers these guys are, and what they're capable of. Well, I'm here to help lower confusion.

AGAIN, If anyone of you have any questions concerning this, contact ME, PH, TIMON, OR TOKI.

Ok, anyway. Here is the basic story. All clones are based from the original, the "Base" known as John. His backstory, and past records, are taken from a dead man who fit the specifications required for a good soldier mold, and his body was created around this principle. He is what all clones are based from. They share his mentality, and his experiences, aside from those that have been programed to operate other affairs, which will be explained. John is not among the standard infantry, in case the Original is needed for more clones. Every clone aboard all colonies are linked in a hivemind to super computer aboard the Moscow, which access is restricted to the creators, William Birkin, and Ceceillia. The Command in which the clones respond to is the force that are most attuned with the Computer. They are the eyes of the colony, and when they want a Replica to see something, it is sent to either just one, or his squad, or all available Replicas in the area. The computer is also fitted with an emergency shut down sequence, in case of any backfiring in the system. As a result, no Replicas, not even "Command" is allowed near the computer.

Now, this next part is for the varieties of Replica that are aboard the Colonies. The stronger of the groups are ONLY sent out in emergencies, and are quickly brought back in once the job is done.

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>> No.4322   [Delete]   [Edit]
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74223

ELITES

Elites are some of the most fearsome in the Replica force. They come equipped with the more powerful weaponry than standard infantry, and tote far superior armor, and tactics. They are ruthless, and efficient, and work in squads of 8 at all times. They are usually told away from Infantry by the differences of their uniforms, and their rarity of actually being seen. They are usually the guard of high value individuals, or places, or sent when nothing else has worked in a combat situation. Their metabolism and reflexes have been increased twofold from all other types, and are incredibly dangerous in a combat scenario.

>> No.4323   [Delete]   [Edit]
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PHASE CASTERS

Phase Casters are by far some of the strongest soldiers on the battlefield, and second only to the Commanders. They wear an Energy field armor that creates a psyhotic barrier around their person, protecting them from most types of damage for a short time. They have the ability to use the energy field stabilizer built into the armor to spawn more Replica soldiers into battle, and allow themselves to phase into walls to evade taking too much damage. However, the shielding on their armor does not regenerate, and when it breaks away and fades, so do their abilities. They carry some of the more powerful weapons at the Replica's disposal, most like that of the Heavies.

Last edited 12/01/28(Sat)00:35.

>> No.4324   [Delete]   [Edit]
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49919

PHASE CASTER COMMANDERS

The elite of the Elite. The strongest Replica soldiers on the line. Only one is ever sent in at a time, and for good reason. It usually only takes one Phase Caster Commander to put down even a high powered target. Their muscle mass has been increased tenfold of that of an Infantry, and they wear an enhanced version of the Energy Field armor that the Phase Casters wear. Their energy field stabilizer can not spawn soldiers, however, but instead, all the power is focused to the shields, in which is immensely hard to break. They can phase through walls, just as the Phase Casters do, and reappear on almost any surface. Their size makes them rather sluggish, but when they hit, they hit damn hard. A Phase Caster Commander stands at a staggering 8 feet tall, and can punch through a concrete wall with relative ease. However, they suffer the same drawbacks as their lower ranks, and once the shield is destroyed, they can no longer phase through objects, and they become susceptible to damage. They carry the best weaponry Replica forces are able to carry, and are, by far, the most expensive Replicas of all, which explains their incredible rarity.

Last edited 12/01/28(Sat)00:45.

>> No.4423   [Delete]   [Edit]

Ok, since I can't just edit this in, because the system wants to be an ass. I'll put this in a new post.

Since Replica are indeed clones, they will all sound the same, and act the same. This video is to show how each one sounds. The voices asking for responses in the initial beginning are that of Command.

http://www.youtube.com/watch?v=qX73XG9e5BE

Last edited 12/02/03(Fri)13:44.

>> No.5680   [Delete]   [Edit]
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34564

NEW NOTE, AND THIS IS IMPORTANT.

Seeing that this has been an issue that seems to keep reoccurring, with people seeming incapable of figuring it out on their own, I'll spell it out.

If there is an issue, whether it be at this moment or in the near future, that you feel requires the influence of Replica forces, you are to message me (Sergei/John) via IRC or MSN, and we will discuss what is necessary there.

I am not going to monitor every single session going on to make sure things are going well. As much as I would like to keep on top of things as this, it is simply impossible for one person to do so, and I refuse to impeach upon the privacy of others. That's not how things work around here. If there is any more complaining about this subject, you will be redirected here, as I have now set this in stone.



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564031 No.2629   [Delete]   [Edit]  [Reply/Last 50]

Alrighty, I don't see the old one anywhere, so I shall throw this chap out again for the general consideration of all.

Essentially, this is a thread wherein one can request feedback, advice, and so forth on OCs you happen to have. As with the previous incarnation, there are some rules:

  1. This is not a thread to flame or troll in. Be polite. Do not call people stupid. Do not belittle, patronize or otherwise be an ass.
  2. Do not post in regards to characters people have not requested feedback on. If they do not want public opinion, feel free to contact them privately about the matter.
  3. Feel free to post concepts for OCs for public review. There is no form to fill out or anything, just post whatever you feel is relevant.

As per the previous thread, I appreciate any constructive criticism, feedback and suggestions in regards to my characters. While I may not implement everything suggested, I will read it all.

My current OCs are:
Ippril
Komugi
Zero
Zee
Pock
ME-tan (sort of, given that she does have a kind of semi-canon)
and Shinatobe.

I'm currently considering a Magicka OC, who would basically be an incredibly powerful wizard who's ability to manipulate time and space is only held back by the fact that he's amazingly arrogant and a bit of an idiot. And it's damn hard to get the right combination for spells in a hurry.

The downside to this is that I would probably need at least one more Magicka OC given that most of the amusement value in Magicka comes from the hilarious antics involved in accidentally murdering each other, as well as the 'revive' function, which requires another mage around.

Also, caps are bloody hard to find.

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>> No.4422   [Delete]   [Edit]
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1047929

Got a basic little write-up done.

Artemis Lamunarn

An adept magic user from a young age, Artemis is a Mystic Investigator, a magic detective tasked with investigating and taking care of any magical disturbances that threaten the peace of the world. To keep his identity a secret, he operates out of a small magic shop, using the basement as his personal workshop. He is an eccentric, seeming to revel in the experiences his work provides. Except when he has to take care of dragons. He doesn't like dragons. Artemis is bright, friendly, and never turns down an opportunity to increase his magical knowledge. As such, he has piles of unfinished books and grimoires in his workshop.

>> No.5049   [Delete]   [Edit]
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213857

OK, after months of procrastinating on actually gathering images, and thinking up simple story matter, I've finally come to bring the Dovahkiin to the world.

Introducing Varrus Galleon.

Race: Imperial

Specializations: Heavy armor, Single handed weapons, Destruction Magic, Smithing, and Speechcraft

Before Varrus' destiny brought him to the gates of Helgen in the back of a prisoner carriage, Varrus was born in Cyrodiil, in the town of Bruma. Since Bruma was a town primarily the home of Nords, Varrus was grown around the company of born warriors, their influences heavily wiping off onto him. Unlike most Imperials, Varrus grew to enjoy the cold of Bruma's climate, and to a great many of his peers, they would speak of him as having the spirit of a Nord, but the body of a debt collector.

Varrus, at a very young age, sought to learn the ways of the sword. He would often train himself, using an old wooden sword his father made him before transferring to the Imperial City. Varrus would often read of warriors of old, like the Hero of Cyrodiil of some 200 years prior, to learn of their heroism and ability of the sword. It wasn't until he was of the right age that he was directly trained after enrolling with the Bruma city guard. Having taken what the Guard had taught him, and combining it with some ideas for techniques he read about when little, he thought himself as having a truly unique style.

Three years passed before the letter came. It was from the North. The Empire asking for any possible reinforcements for the battle that was raging against the Stormcloak Rebellion, and anyone that could be sent, it would be appreciated greatly. Varrus was one such guard being transferred. He had never seen the Nord homeland, but his respect for Nord culture only excited his curiosity. It was easy to say that he was one of the more happier ones going. That would not last long, however.

Upon arriving, the company was ambushed by Stormcloaks, a great many soldiers dying in the battle. Varrus' armor was greatly damaged in the fight, which led him to scavenging Stormcloak armor from the fallen. He had no clue this would lead only to more troubles. He trekked out for Solitude, the base of operations for the Empire in Skyrim. But on his way, he was accosted by Imperial soldiers. Despite his tellings of him being an Imperial soldier of Bruma coming to assist the Empire, the soldiers dismissed it as all lies, arresting him and giving him the proper treatment of any captured Stormcloak.

This, in turn, led to his torture of information. Despite any thing Varrus would tell them of how he knew nothing of Skyrim, the torturing persisted, his words falling short of being believed. This led Varrus to the prisoner carriage, where he, along with the rest of the Stormcloak prisoners, including the now infamous Ulfric Stormcloak, would be transferred to Helgen from Solitude to be executed. And he would have, were it not for Alduin.

After escaping the city, with the help of a Stormcloak soldier who had survived the ordeal, he had begun his new journeys in Skyrim. He would have gone back to Solitude, but after the things he went through, he gained a disgust for the Empire, having been tortured by his own people because of their blatant ignorance. This led Varrus to lean more toward the Stormcloak Rebellion, where he would take up his sword in the favor of Ulfric Stormcloak, who had survived the ordeal in Helgen.

It wasn't until his journey to Whiterun, did Varrus learn of his true heritage as a Dragonborn, a being with the soul of a Dragon, who could use their power over what is known as Thu'um to combat the now reemerging dragons, who were following under Alduin, the dragon responsible for destroying Helgen, and prophesying the end of days. Varrus now knew he was far more than just some ex-Legion soldier with a second chance. He was the very thing stopping Alduin from destroying everything that is known as Tamriel. He would need to become better at his trades, stronger at his art, and more precise with his words to even stand a chance, so he did not waste time.

It was not until after Varrus joined the Stormcloaks did he begin his study in Destruction magic, and his art of Smithing armor and weaponry, where he excelled to Mastery levels in Smithing, but only coming to an Apprentice level in magic, having relied more on blades than magic, where he would more likely wield dual swords, or one sword than use a magic spell.

Now, after traveling all over Skyrim, and having overcome countless feats even the bravest men have died attempting to accomplish, Varrus now feels himself ready to take on Alduin. THIS IS, however, until he was thrown into Vaula...

Last edited 12/03/22(Thu)14:20.

>> No.5065   [Delete]   [Edit]
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451580

A wanderer from a world with humanity on the decline, she travels from place to place collecting stories from those still alive. With a care-free attitude she endeavors to chronicle each one and make a few of her own along the way. An avid reader with a particularly good memory. Has been taught a few martial arts moves over the course of her travels.

>> No.5171   [Delete]   [Edit]
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45962

People think I make up his shit as I go along and question his back story.
Well, was hoping people would dive into his character and find out, but if you just want me to spoil it then fine. Be that way.

Between the time he was born up until the age of 7, Lavine was a part of one very rich family from a very large yet dry kingdom. One of the richest in his kingdom. He had servants bow to his every whim, and anything he so desired. Originally, Lavines personality was very greedy, picky, and ignorant. Treating anyone below his status like trash.
His father was a wealthy late aged man. Always teaching Lavine the ways of nobility so he may continue his legacy. Before Lavine went through any lessons on the many responsibilities for that status, his father died of natural causes while visiting another kingdom. His mother, rather youthful, loved Lavines father, but because of her beauty and youth, was seen as a trophy wife of sorts. One to marry simply for money. People criticized her. Taxes on their family rose, thieves and crooks began taking advantage of her innocence. Many problems arose, and by the time Lavine was 9, their fortune was gone. His mother raised the greedy ignorant Lavine by herself, teaching him how to open his heart. To be honest. To embrace life for what it is. Lavine and his mother worked hard. Lavine lacked experience in professions however. While he was a noble, he was lazy, disregarding work and professions in general. Which is why even though previously a noble, it was hard for him to find ways of working. Lacking the resources he once had, but never used.
When he reached the age of 13, his mother passed away of coccidioidomycosis. Alone in a cruel world of poverty, his heart and honesty guided him through surviving the harsh conditions, being trained as a messenger during wartime.
Three years later, Lavine suddenly appears on Vaula, a planet nearing it's destruction. He gets on a strange evacuation ship, and his first true adventure begins.

Last edited 12/04/05(Thu)00:54.

>> No.5676   [Delete]   [Edit]
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8355

After the comments from when I posted her during the whole back-in-time deal, it seems like she wasn't as disliked as I thought. So I might bring Magella back.

But just in case, I'd like to get some feedback, just to make sure this won't cause a general tidal wave of rage.

So a few base facts:
She's actually not a SotC colossus, just a giant OC that I'm using the pictures of moe colossus since they're the only set I was able to find with enough pics of the same character.

If I do bring her back, that'd most likely be on the new world, more room and all.

I was gonna post this in the char thread, but since I wanted feedback and the char thread isn't made for that, I figured here would be better.

Last edited 12/05/12(Sat)06:00.



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115278 No.949   [Delete]   [Edit]  [Reply/Last 50]

Well, this is where you post when you do important stuff that people might notice in the long run...
Stuff that might end up on the news goes here, too. Like, attacks on cities/villages, and such. Any noticeable events, really.
I'm making this thread because I know that I, for one, do not pay attention enough to actually know what's going on otherwise, and I can't be the only one who doesn't.
So yeah, here's a thread for such things.

NOTE: When doing events that alter very noticable aspects of the world like destroying things, please note it here ASAP before someone else does a session that would be affected by it

Last edited by moderator 11/02/07(Mon)15:07.

390 posts and 357 images omitted. Click Reply to view.
>> No.5335   [Delete]   [Edit]
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47895

Early this morning a mysterious fire has evacuated the hospital in Moscow, the cause of the fire has yet to be determined. All patients are accounted for except for one. The name of the patient has yet to be released. However First Recon has been notified of the incident and requested to be on site with fire marshals for reasons unknown.

Last edited 12/04/19(Thu)04:20.

>> No.5364   [Delete]   [Edit]
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1435248

On the space colony internet, a small group has started to sell well made figures of a cute dark skinned girl in various outfits under the name "Lia" for a modest price, and they can be found on most shopping websites that distribute things like that. The outfits are what you'd expect. Maid, swimsuits, school uniforms all that good stuff.

If anyone were to look up information on the group doing it, little beyond the name "Artemis" and an email address would come up. No pictures or such could be found. Said email would be left for anyone interested in contacting her and possibly becoming as model for future figures. How the profits would be split is negotiable.

So yeah, just IM me if this is something someone you play would be interested in doing for cash.

Last edited 12/04/21(Sat)03:35.

>> No.5414   [Delete]   [Edit]
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139537

Recently, a jewelry store was broken into and robbed of an expensive piece, though it seemed odd, as nothing else was stolen, and no windows were broken, or was the door acted upon in any way. Replica forces have apprehended the supposed culprit, however, through previous investigations, it is questionable whether or not the suspect in question is truly guilty.

After some investigation, the suspect, one such girl named simply "Laura," has revealed the names of two friends that would be able to provide weight to her claims. The two are listed as "Guu," and "Elya." These two have been asked by Replica Forces to stop by the Holding Area to provide ample proof that Laura is indeed different from her supposed sister, named "Jenna."

>> No.5469   [Delete]   [Edit]
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57994

Okay so no one put this up on /rpi/ yet and I guess it falls to me.

There was a fight between two hax asshats, Sarah and Dormammu which resulted in the multiverse becoming temporarily fucked for a two day period and turning the colonies into Talrega Harbor.0. It is only Talrega. Not all of Vaula. You were not supposed to be able to actually travel outside of the port city apparently.

  1. Meeting your past selves was apparently supposed to be impossible. Present incarnations completely replaced old incarnations.
  2. Any mistakes relating to any of the two conditions above are not being held against everyone since there was no way to really be sure about this (it was "our" fault for not putting up a notice to begin with).

This is a real Talrega with real past characters in it. Any past characters that are pulled into the future, or our "present", will replace their current incarnations entirely.

The future/present cannot be changed otherwise; interacting with past characters in an attempt to undo/redo past developments will not result in a wipe of the history; since this is a temporary DERP, things will be fixed accordingly once the time is up (if it isn't already) as far as I know since this is a slightly controlled event. Speak with Mari if you have concerns pertaining to this.
If you have any questions ask Mari.

EDIT: Also, if you had a past character that you brought back temporarily and want again, you may not use the above terms to try and replace the character in the present timeline if that character currently belongs to another player without their consent.

Last edited 12/05/04(Fri)03:53.

>> No.5629   [Delete]   [Edit]
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148110

Okay not really.

But we did lose one of the colonies to massive demonic corruption. It is now a Demon Realm; all occupants have been corrupted into demons that have lost their minds to lust and attacked each other, sexually, in very disturbing ways. Anyone who enters the colony will immediately begin being corrupted by the Demon Realm, but the corruption will be slow.

EDIT: Monsters live normal day to day lives, but their thoughts are now guided by the need for sex, so they can walk around, chat, buy food as it's necessary for day to day living and so on.

PM me for more detail.

Last edited 12/05/10(Thu)07:37.



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