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73376 No.5261   [Delete]   [Edit]  [Reply]

So then, it's fairly common knowledge that there are monsters in this world, but we haven't exactly decided on WHAT sorts of monsters there are. Until now we've sort of been winging it, but I think we could use a set list of monsters that anyone can use in their sessions, just to help provide some consistency.
I'll start with a few I've thought of.

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>> No.5498   [Delete]   [Edit]
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Giant Snakes live in large rivers and freshwater, unable to survive in the ocean. They are just giant snakes, really. They tend to eat large amounts of fish in the river. They will attack natives, as due to it's size, it's no different from eating a large fish*

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Expanding on Un-dead and elemental spirits, work in progress but measures so far:

Elemental spirits can either have incorporeal bodies or have bodies made up of the element they are part of, these bodies are usually human like in appearance and can be loosely seen to be reflection of the original spirit's original form.

Undead: (Work in progress)

Wright - Caused from the animated corpse of a magical, ki using, or holy person, the magical or spiritual energy in life is reversed upon their deaths, while zombies have a never ending hunger for food, wrights have a never ending hunger for magic, and will specifically attack magical beings to drain them of energy, without magical beings they attack like zombies.

Shade - A strong usually evil spirit that may or may not be elemental. They attack either using an elemental attack, or in the case of non elemental types an energy draining darkness attack.

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Last edited 13/03/20(Wed)05:55.

>> No.5983   [Delete]   [Edit]


This thread needs to be revived

>> No.6055   [Delete]   [Edit]
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Vashta Nerada

The Vashta Nerada are microscopic beings that live in swarms, thousands strong. Individually, Vashta Nerada are not a threat. They are very small; some of the dust specks visible in bright sunlight are single Vashta Nerada or small swarms, not large enough to be a threat to most life. In large numbers, they can strip a creature to its bare bones in milliseconds. Vashta Nerada swarms were sentient and very intelligent. Unable to communicate on their own, they are intelligent enough to manipulate various data chips and other devices for communication when necessary. The Vashta Nerada live in the darkness. They cast shadows when they enter the light - even stopping the reach of light from very powerful sources of light. On their own, outside of the darkness, a Vashta Nerada swarm looks like a shadow cast by nothing. They mimic the shadows of their prey to get close, which means staying in the light is the only way to escape. If someone has an extra shadow, it is already too late. Sonic technology can detect the difference between a Vashta Nerada swarm and an ordinary shadow, among other things. It is believed they have no weaknesses (other than the light) and the only thing to do is to run.

Life cycle

The Vashta Nerada live on almost every planet which has meat, including Earth. They are born as microscopic spores in trees and live their lives in forests. These spores are resilient enough to hatch even if the tree is converted into paper. They can hatch and form into a swarm in minutes.

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>> No.6257   [Delete]   [Edit]
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Maybe...Maybe. Will think more on this.

Last edited 13/08/16(Fri)02:19.

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224292 No.6177   [Delete]   [Edit]  [Reply]

Hello everyone. I'd like to introduce to you all a fourth continent.

We have three already, but the feeling of exploration just isn't there for some of us.
We plotted way too much about the mainland, the second continent was never finished, and the third continent is barely acknowledged because it's only mentioned when people visit Lupul's castle.
To the north we have a frozen wasteland of which almost nothing is known.
To the west, we have a very mild climate full of forests and grassy plains.
To the east, we have a continent with a volcano, lots of sand, some forests, and a mushroom forest.

But to the south, I'd like to introduce the more tropical climate. While a volcano can be considered as such, the continent itself just doesn't have the right feel to me. This fourth one is going to be a continent full of jungles and rain forests, and maybe even an inactive volcano of its own but without the fire breathing dragons in it; because you know, dragons and jungles just don't mix. Trees are flammable.
But that's all we need to know about it.

The idea for this new continent, thought up by myself and Jess, will be a complete sandbox zone for anyone to do whatever they want with it after we finally get people exploring over there with the Hunter's Guild.

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>> No.6199   [Delete]   [Edit]
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Additionally, on the subject of the shape of the landmass...How about this?
We could have one big piece of land, but not as big as the current two continents, surrounded by a number of smaller islands of varying sizes.
And whats more, design them all to look like they all go together to form a single larger landmass, for the sake of mystery and developing a plot around it!

>> No.6200   [Delete]   [Edit]
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Yeah, I didn't ignore the topic of naming, I'm just total shit at it so I really can't contribute to it. I can kick around ideas until the end of the day but don't expect me to come out with what to call anything I cook up.

A curse, truly.


This idea sounds pretty good to me. How much of this continent do we want to be jungle? And how much of the remainder would be divided up into other biomes?

>> No.6216   [Delete]   [Edit]
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I was going to wait and see if anyone else was going to post, but at this point I might as well reply!
Anyway, I was thinking that most of islands that consist of the "ring" around the main landmass would be mostly tropical and jungley in nature, with maybe a few that are swampland and just plain sandy bits of land sticking out of the sea.
As for the mainland, it could consist of a range of tropical biomes, with jungles, swamplands, and in the very center a cluster of mountains that are so tall in the middle, that they pierce the clouds.
EDIT: Oh, and lets not forget reefs and stuff out in the nearby ocean, with plenty of colorful tropical fish and killer jellyfish!

Last edited 13/07/08(Mon)20:50.

>> No.6219   [Delete]   [Edit]

I suck at coming up with names too, so I guess I'll skip that for now (but it will need to happen eventually)

But as for the idea for this other place... Kana you just reminded me about something I should've kept in mind.

I was so focused on the aspect of having a place that was littered with thick jungle foliage I completely forgot about the coast line of this place!

We could go for a full blown carribean chain of islands that look like paradise, but contain many hidden (or not so hidden) threats of its own!

Like deadly marine life that hide at the bottom of beautiful lagoons filled with crystal clear water and white sand; a place where you would go for vacation. But the moment you let your guard down, BAM! You've suddenly lost an arm or a leg and don't know what the hell just happened to you.
(Admittedly I got this idea from remembering an old movie that had Leonardo DiCaprio in it where he and his friends went to some forbidden place that had a paradise-like cove and one of his friends got eaten by a shark in it)

But that's just one little thing we can do with it.

Last edited 13/07/09(Tue)21:35.

>> No.6228   [Delete]   [Edit]
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The ring idea sounds pretty cool to me. Give adventuring parties a place to make camp at before pushing into the mainland itself, where all the really dangerous stuff would likely live. I'd really like to see a wide variety of environments here, since the mainland seems pretty vanilla. You have plains, mountains, forest...and that's it. With some desert down south where no one goes as far as I can tell, and the crystal forest which is the Elf's I think? I'm not really sure what that last one really entails, so it might be cooler than I think.


We could well make the islands around the mainland consist of that sort of thing, with the actual interior being where it turns into swamp, rainforest, and all that fun stuff. Some enterprising businessmen could well turn one of them into a vacation spot if they clear out the nasties that are sure to inhabit them already.

What will the weather be like for this proposed area? Because that seems to be a thing that doesn't show up much, either.

Last edited 13/07/17(Wed)07:12.

>> No.6232   [Delete]   [Edit]
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Hmm...Yeah, that seems like a pretty cool idea. Having most of the ring islands be somewhat tame and comfortable once you clear out whatever nasties live on them, with the mainland being where all the high level threats dwell.
And speaking of more varied terrain, I just remembered that we were going to have a mushroom forest area on the second landmass, so why don't we include that as part of the mainland's environment? The crystal forest is an idea as well, forests filled with semi-living crystals with magical properties and inhabited by elementals and crystal based monsters, but have them be pretty rare compared to the rest of the environments.

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I was actually going to mention the mushroom forest in that post you quoted but I held off. Reason for that is I think it's something pretty unique that should be kept to make the second continent distinct environmentally, you know, if it ever opens up for people to fuck around in. I'm of the same opinion with the crystal forest on that topic.

But on their own crystalline beings sound neat, and we could well put those in the mountain ranges proposed to be at the center of the mainland. I'm kind of picturing something like those huge crystal caves in Mexico and the like, only full of animate ones too. Could make several of them sentient, that'd be an interesting culture to run into.

> elementals

I'm kind of digging the idea of this place having quite a few of these. The rivers in the jungles of South America are filled to the brim with horrible disease IIRC, could have several native tribes worshipping water elementals that keep their supplies clean in exchange for some kind of tribute.

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143350 No.5970   [Delete]   [Edit]  [View]

So this is an idea that ended up being kind of discussed in the IRC and I felt was a good idea to actually bring up.

One of the things that always kind of bothered me was that we have the wilderness and we have a ton of monsters and stuff that should be within our world but nobody ever seems to bump into them. There's no danger in the wilderness, no reason why people would worry about leaving the city unprotected and it just seemed kind of... unusual.

So, with that in mind, why not change it? For example, if someone was to post a fish in the forest, for example, why not have them attacked by one of the monsters within it? It seems like it could make things a little interesting, and honestly I'd quite enjoy sending my characters out there and seeing something like that happen.

Or a further idea that I absolutely love the idea of, why not have hostile races? For example, have a race of orcs that sends out raiding parties and stuff like that occasionally, that your characters might run into if they leave the city. I think it just allows for the world to seem a little more alive, especially since we have all these NPC races but they don't seem to do anything but keep to themselves.

I'd have just gone and done this kind of thing myself but it doesn't work well with one person doing it, and I wouldn't want to do it without knowing that people are alright with the idea. So what do you guys think?

Last edited 13/05/11(Sat)19:29.

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>> No.6015   [Delete]   [Edit]

Ignoring magic, the greatest demon in the world would be just as easy to hit as the weakest without the demon acting to evade the hit or just moving in general. This is where the person roleplaying the demon comes in, and I don't think there should ever be a point where they can't go "nah actually, imma take this hit and do this".

And then what decides whether it hits or not? Unless we have people write stat sheets for all our characters and detail everything, the only way that it isn't still the opponent dictating completely with no restrictions is to have opposing dice rolls. So that would require the opponent to roll first then make their post.

Last edited 13/05/13(Mon)18:26.

>> No.6016   [Delete]   [Edit]
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You're right that it's not as much of a "miss" as a "dodge" on the part of the other player, but there are a lot of really vague factors when it comes to a RP fight. Especially because we're pitting characters against each other who are from completely different canons, whether Character A's Super Lightning Fast Dodge is fast enough for Character B's Super Lightning Fast Attack is something that is either going to be a) extremely obvious (Kagami vs. The Flash) or b) extremely hard to decide (two characters who are really really fast in their own canons but have no real way to compare to each other). This also becomes an issue when one character with vague strength/power wants to break a barrier with vague strength/power. Instead of letting personal feelings get involved, you could just set a certain "difficulty" like D&D does and see if the other character surpasses it with their roll.

Having a dice roll helps with that because, if you choose to use it, you have a way that is at least a bit more concrete than either flipping a coin or basing the result on personal desires.

I wouldn't force dice rolls on two consenting RPers who wanted to take their battle in a specific direction for dramatic effect or whatever, but it would be nice to have one in place for those who want to use it.

>>And then you edited before I made my post
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Last edited 13/05/13(Mon)19:04.

>> No.6017   [Delete]   [Edit]
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I've been reading through this entire convo, so I'm gonna go ahead and throw out my opinion on the matter.
Some people already use dice rolls and coin flips to decide things in RP now and then for the fun of it, so I see no problem with working to build a more structured version of that.
However, the key point is FOR THE FUN OF IT. We shouldn't try to FORCE dice rolls onto people if they feel it will restrict their experiences too much, just have it as an option to spice things up a little.

Last edited 13/05/13(Mon)19:13.

>> No.6018   [Delete]   [Edit]

I don't disagree with that, the problem is that if you implement a dice roll without forcing it you end up with a split in the community where one side chooses to rp with dice rolls and the other chooses not to. The problem with this is that it confuses the hell out of new members, and generally divides the community when they engage in stuff like this.

Personally I don't feel that setting a difficulty like D&D does is a good way to rp in this setting. D&D works because, for the most part, things are balanced in a certain way and there are a lot of limits in what the characters can actually do. Because of this, it's easy to set difficulties and stuff like that. When you take that to a world like this though, where everything comes from its own established canon, things are extremely difficult to compare and relate to each other and, quite honestly, most of these established canons never really put anything out to allow us to quantify how powerful something is.

So basically, while I feel this kind of system works when everything is made to fit within it, I don't exactly feel like imposing a system like that on a pre-existing rp with as many variables as this one has is a good move.

>> No.6022   [Delete]   [Edit]
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Clearly the only solution is to use Exalted to stat the RP out. It's the only system crazy enough to handle it.

Also the dice thing should probably be made its own thread rather than drowning out the original point; about random encounters.

Last edited 13/05/14(Tue)03:11.

>> No.6024   [Delete]   [Edit]
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I'm going to point you to this, >>5995, specifically the point where I replied to Glint.

Basically, rolling dice is fine if used to predict an outcome you can't decide or are too lazy to make a final decision, or whatever. But using it as a crutch because you don't want to deal with your RP is not okay. Dealing with your RP entails speaking to the other person, taking control of your character, thinking of possible outcomes yourself, thinking what your character would do, the works.

Dice rolling is fine, but only if used right. It isn't a crutch to be able to just say the dice did it and let a random number generator take hold of your session.

>> No.6025   [Delete]   [Edit]
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This is true. I haven't ever meant to imply that we should force the entire RP to use dice rolling. If it sounded like that's what I was saying, I'm sorry. I can be bad at wording things sometimes.

Mostly, I think there are certain members who would want you to roll a die for certain things if you fight THEM, however. Like, I would want anyone who RP fights with me to roll something now and again. Not for everything, either, since, as Yuri has pointed out, it's not really necessary for a lot of other things.

Also, as an example of what Noko's saying... Sonic vs. The Flash. These are two characters that, if they had to race or fight in the RP, it'd be very hard to compare their various speeds. With dice, though, we could talk it out OoCly and then decide what to do from there. And without dice, you could do the same, but... in my experience that can turn into a blown out argument that's unnecessary and unpleasant for both parties. I argued with a certain member about the speed of one of their characters once. The issue was that I'd seen the movie just like they had and completely disagreed with the speed they asserted the character could move at. In the end, we plotholed the session after almost an hour of arguing and getting several others involved. It was messy, and I feel like it didn't have to be, if we could've just decided to roll some dice to decide outside factors that could influence things, like not tripping, or dodging around obstacles or something.

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Last edited 13/05/14(Tue)12:56.

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495484 No.4648   [Delete]   [Edit]  [View]

The Importance of an economy is that, believe it or not, it does have a huge impact on how people live.

When there isn't one, people create one for themselves. ICly and OOCly, I've been pushing to make one for a while now, which is why I began that plot to steal all the money and archives from the Colony's banks and keep them in hiding until the right time, which is going to come soon.

But first, I want everyone to realize something that no matter what, in reality or even in stories, when the economy is a piece of shit in most settings, that setting devolves into a crime-filled dystopian hell hole. The culture carves for itself what it needs to operate, adjusting so that its needs are fulfilled even if it's completely fucked up and full of anarchy.

Ciel knows this sort of thing, as he's a very educated young man, and the best one for the job (Next to Tony, which is why I picked him back up) and I don't want to us to become a Dystopia.

But at the same time, we'd never get that far gone because everyone here doesn't get it anyway. We'd have stuff bullshit out of someone's ass one way or another, and that's another reason I've taken this concern into my own hands. I want to do things right.

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>> No.5045   [Delete]   [Edit]
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Due to reading comprehension, I'm not sure if we've went over it or not...
But I'm not sure if I'm comfortable with a potentially greedy child controlling a good portion of Aurora's economics.
Forgive me if this post is retarded.

>> No.5046   [Delete]   [Edit]

That's an OOC concern. Ciel is indeed very arrogant and very greedy. But that's irrelevant.

>> No.5047   [Delete]   [Edit]

I trust you with the job. Just felt uneasy about Ciel...
But alright. I take back my complaint.

>> No.5048   [Delete]   [Edit]

I appreciate your concern, but Ciel is the only character in the rp that's probably remotely qualified to handle money as he's highly educated as well. It's already been set up to place him in charge of the economy so it'd be kind of dumb and out of character for something to just suddenly change that.

Last edited 12/10/28(Sun)21:34.

>> No.5049   [Delete]   [Edit]

Yes, it would be dumb to take him out of position now and yes, that was an OoC concern, but...

>Ciel is the only character in the rp that's probably remotely qualified to handle money.

You should probably revise this statement. There are many people, I'm sure, who are qualified to handle money in the rp. He may be the most qualified, perhaps. Though, of that, I'm not sure, but he's certainly not the only one capable of handling money. I should say that the government would probably assign someone else along with him to oversee things. Any government that would trust any single person, let alone a child, to manage their whole economy is a pretty stupid one. Before you say it, we're all aware that he is very intelligent. Moreso than a lot of adults in rp. But it's still the principle of the thing like putting a schoolgirl in charge of the military. Officially, that looks pretty bad. I think someone else should be working with him in this endeavor.

>> No.5050   [Delete]   [Edit]

The only one qualified that I know of then. And Ciel already has that covered, someone else will be assisting him. Several someones in fact.

Since that's the only other thing that anyone's come up with, I'm going to declare this debate finished and make an official post because we really need to get this moving or we'll wind up just debating it endlessly.

>> No.5649   [Delete]   [Edit]

This thread is going to be locked for the time being because the only things posting on it are spambots.

In the future, I want to re-open this and maybe flesh out the economies of the natives. If you'd like to contribute to that discussion, please tell Jett/Misaki in IRC (or MSN) and I'll unlock the thread immediately.

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97324 No.5125   [Delete]   [Edit]  [Reply]

I've got to head off to work soon, but I just thought of this while in the shower, so I want to put it down before I forget after a day of labor and toil.
Anyway, I suddenly realized that despite our current world being a fantasy setting with a supposedly decent level of magic, we haven't actually fleshed out WHAT that magic is like. At least not to my knowledge. So, I've decided to make this thread to help define what kinds of magic are native to this world, starting with a few I've developed for my races.

Your basic run of the mill magic. Drawing on normally dormant and inert energies existing in the air and environment, arcane practitioners gather it together and using specific chants and incantations shape them into the spell desired. It is very scientific and predictable in nature, if you successfully cast Spell A it is always going to be Spell A and will never change into Spell B at random.
It is also safe, as stated before the energies involved are normally inert, and if you mess up a spell the energy you gathered simply dissipates back into the environment.
The downsides to Arcane magic are essentially its strengths...As safe and predictable as it is, it doesn't leave much room for on the fly creativity. In order to develop a new spell, you need to spend lots of time studying and toying with formulas and incantations to see what combinations do what, if anything at all. It is also fairly easy to counter, if an enemy Arcane caster knows the kind of spell you are casting, they can whip up a counterspell in order to disrupt your incantation and fizzle the spell.

Last edited 12/12/11(Tue)12:59.

>> No.5126   [Delete]   [Edit]
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An old and powerful branch of magic, essentially as old as the world itself. Drawing on the four Prime and four Sub elements of the planet, an elementalist shapes these raw and primal energies into a desired form and/or effect using their own creativity and pure willpower.
Mechanically, this branch of magic is the polar opposite of Arcane magic. While an Arcane spell will always be the same no matter who casts it, Elemental magic is completely dependent on the individual and has no set spells or incantations. Because of this, it is hard to teach anything beyond the basics to someone. Only personal experience can teach an Elementalist.
But as to be expected, this also makes it dangerous and sometimes unpredictable. You aren't just handling dormant and shapeless energies like with Arcane magic, you are toying with the very stuff of creation. If you fail what was going to be a Fire spell for example, instead of dissipating the energies will take on a form by themselves. Most likely catching YOU in the effect since you were the one gathering it up.

Last edited 12/12/11(Tue)13:11.

>> No.5127   [Delete]   [Edit]
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And that is it for now. Tell me what you guys think and post any ideas of your own. I'll be back later to answer any questions you might have.

>> No.5128   [Delete]   [Edit]
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I'm gonna lay down a few criticisms or questions I have, but then I'm going to add my thoughts and ideas.
First, I think you're wrong about something here. And that's the arcane magic is always a chant or incantation. I think arcane magic can be used by physical motions in a lot of canons. Just not D&D. In lots of things, a person has a specific fire attack, but has to do a motion or something to summon it. As much as I loathe Naruto, this is a good example, I think. I'm just saying that there's one way to skin a bear. Just a suggestion.
This is just like bending from the Avatar. Thus, I think it'd be nice if people had to be born with the ability or something, since it'd be a little bothersome if everyone could do this, and since lots of races on the planet don't have magic, like the centaurs and lizards(?), it'd probably force them to have some elementalism magic users in their race, which is bad, since we don't wanna force that stuff.


As we know, Wiccans use illusions. Nearly perfect illusions, if the victim has no magical experience or knows nothing about "reality" and the way stuff might work, i.e., knowing that if you're dreaming, a clock won't move in a timely, interval fashion. The Wiccans have no doubt taught at least a few people a couple basic things, so I'd say it's fine for people to know some reaaaaally basic illusion magic.

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